On a journey to learn game dev through making a game for each past Ludum Dare theme, spending no longer than a week on each game.

Raybound was intended to be a light bouncing puzzle game. Although only the foundations were made I was able to learn the basics of using Unity and C# and feel much better positioned for theme #2.

With more time I would have liked to have added more mechanics, namely sliding doors to allow more interesting level design.

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